- #Darkest hour 1.03 patch download update
- #Darkest hour 1.03 patch download upgrade
- #Darkest hour 1.03 patch download code
* Survive and Thrive In the Deadliest Place on Earth: Master an unforgiving jungle setting in order to survive. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. Gave South Africa 1 more VP in Johannesburgįixed VP that was supposed to be at Guantanamo.Experience Lara Croft’s defining moment as she becomes the Tomb Raider. Gave New Zealand 1 more VP in Christchurch Gave Colombia a second VP at Barranquilla. Gave Chile’s 2 VPs (Santiago, Valparaiso). Gave 2 more to USSR, in Tashkent and Sverdlovsk Gave UK 2 more VPs (Hong Kong and Colombo) Gave Italy 1 more VP in Northern Italy (Genoa) Gave Germany 2 more VPs (Danzig, Dresden) Gave France 2 more VPs in Metropolitan France (Brest and Lille). Values set in 'province.csv'Ĭorrected some mistakes in the western Sahara infrastructure.īlocked connections into provinces without appropriate transportation infrastructureįixed wrong look at coords for some navalprovincesĬompleted the rest of canada infrastructure templates Values set in 'province.csv'Ĭentral Asia infrastructure templates completed. Values set in 'province.csv'Ĭentral and West Africa infrastructure templates completed. Moved Luban airport, had the Lublin positionĪustralian infrastructure templates completed. Moved cape town harbor icon to the actual capetown location Tweaked mp of rhodesia to take higher volunteer ratings into account. Minor namefix in Rhodesia (thanks to jpoc) Seazone areas tweaked for better ai behavior - air missions
Moved a few US provinces into the correct Areas Removed over two dozen unwanted "edge" connectionsįixed missing national borderline in Africa Removed/added dozens of river connections Improved handling of situation of no supported resolutions and corrected problems with maximum available resolution too low
Launcher allows for hiding languages from the listĭisabled Portuguese and Swedish languages from Launcher as the game is not fully translated to those languages.
#Darkest hour 1.03 patch download update
Launcher now compares the latest version number to the current version number to see if it's higher before enabling update button Expanded alliance_leaader command to work with current alliance too
#Darkest hour 1.03 patch download upgrade
For example to upgrade LArm-2 to ARM-2 add armor = 2 into the model = ĥ0. Upgrade type and model can be specified in brigade/division files. Made upgrade to model and type moddable for every brigade/unit: Fixed a bug with selectable game maps preventing read of tiles.bmp form Map_X located in MODDIR if there is no such file in default Map_X folder.ġ7. Puppeting/Coups/GoI cannot change locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES) anymoreġ6. Set policy slider to 0 on country creation for locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES)ġ5.
#Darkest hour 1.03 patch download code
Code optimizations for the generic eventsġ4. Changed the hard-coded minimal MP cost for units from 0.1 to 0.001 MP.ġ3. Only if there are naval brigades in the redeployment pool of a country.ġ2. Fixed CTD on game load with extra logs (settings.cfg) enabled. Fixed missing leaders on multiple change of TAG commands in the same game session.ġ1. Fixed occasional CTD problems after change of TAGġ0. Fixed bugs with events and decisions availability on change of TAGĩ. Tweaked Light Levels on provinces in Diplomatic Map mode (in general all were too dark).Ĩ. Fixed a bug with command not being applied to units in the redeployment pool that haven’t been deployed to the map yet.ħ. Fixed a problem with saving of damaged IC - sometimes it could be wrongly restored upon reloadĦ. Allowed IC in provinces to be reduced to 0 from nukes (was limited to 0.1 IC before)ĥ. Fixed Remaining infra after nuking cannot be less than 1 step (0.1 or 10%) to avoid AI problems.Ĥ. Damage to infrastructure taken by nukes uses 0.1 steps to allow rebuilding back to 100% infra.ģ. If set to 0.0 or less the AI will not use nukes at all.Ģ. nukestrikedesirability is used as a multiplier on the final value if it is > 0.0. Good values in most cases are about -50 to -20 It is recommended to set this a bit under 0.0 to order the AI to nuke bigger enemy Core provinces. nukestriketolerance now is used as the starting value in Nuke evaluation – the higher it is, the more often the AI will use nukes. Hinweis: Ein Hotfix steht bei Problemen mit der Sprache zur Verfügung. Patch 1.01 für Darkest Hour - A Hearts of Iron Game